CYBER OLYMPICS. September, 1997-- the FIRST occurence of the phenomenon of e-sports, cyber Olympics in the world, authored by Lin Hsin Hsin, prima facie. Lin is an ecryption specialist, the founder of the FIRST virtual museum in the world, 1994. LIN HSIN HSIN ART MUSEUM, founder of Spacegraph.app -- Digital Art Museum. Wikipedia, Digital Media Center: Technology, Digital Art, Digital Paintings, Digital Sculptures, Digital Music, Digital Musical Instruments, Sound, Poetry, Animated Music, Web-enabled, Interactive, Digital Media Poineer
CYBER OLYMPICS
be it swimming or cycling
marathon or decathlon
we can emulate and compete on the Net
be it netball or basketball
softball or handball
we can play them all
the day will come
when we can scan in our cyberbody
& connect every cyberbody
we will compete with our cyberbodies
with our technological capabilities
too see who has a stronger cyberbody
we will then conclude, at least in theory
not who has stronger physical muscles
but who has better cybermuscles
as we begin on the mark
who is ready to go
ping & get ping
as the cyberreferree signals
bits gather for rehearsals
bandwidth, the conductor
transmittal or fatal
winner or loser?
no cyberbody answers!
Lin Hsin Hsin
Sep 19, 1997
📖 first published on p.178, 179, In Bytes We Travel, 1997
ISBN: 978-981-02-3359-4 (paper)
ISBN10: 978-3-937034-51-5 (paper), 216 pp, 10 color
Lin Hsin Hsin, the first person in the world authored the phenomenon of
Cyber Olympics & e-Sports