📍
1991 Feb 1 -- Lin predicted GSM & Mobile Lifestyle
Cellular Phone Galore Poem
Lin predicted Mobile phones, & Mobile phone Networks
before 2G GSM launch, March 27, 1991
📍 1994 May
Mobility visualization on oil painting
📍 1999 Feb 1
Mobility Poem
📍 2012 -- Digital Finger Painting
Instead of managing a plethora of tools and interaction methods and processes
using the archaic image editor with a pointing device such as a PC mouse. The abundance and hence redundancy of tools, viz the spectrum of brushes intended to accomplish the various preset textures of the tactile properties that denote the surface of a material, Lin has successfully replaced it with Finger, an excellent tool to define and realize a digital finger painting, from the abstract. to the super photorealistics on Android capacitive touchscreen. Her finger has created many genres, including a new genre: Literary Art, digital pointillism, digital Chinese ink brushes, digital pastels, digital watercolor, digital oils, as realistic as a human hair or feathers of the bird of paradize.
Lin FORBIDS STYLUS PEN on Touchscreen
📍 2016 July -- Finger-as-a-Brush
An academic paper titled Finger Painting -- Bootstrapping and Articulating Finger Haptic I/O on a Touchscreen was published at the Information Visualization Conference 2016, lecture delivered at the University of Lisbon, 🇵🇹 ,July.
📍 2013 TANGO --Touch ANd GO Finger Choreography Technology
Invented by Lin, TANGO empowers finger choreography on touchscreen of a one-handed handheld device such as a smartphone for 3D performances in real-time. Fundamentally, this technology enables a one or two-finger gestures to achieve as many degree of freedom (DoF) ad lib. It is a constraint-free, easy-to-use, rich natural finger gesture manipulation enables extensive 3D object movements, along any arbitrary axis at eases, seeing 3D objects swirl and twirl, spins, rotates or pirouettes, it unfolds itself onto the TV screen, instantaneously via phonecast.
As such, finger trajectories can be composed, synchronized with music to choreograph a live 3D performance. Lin's paradigm shift approach presents a palette of personalized finger gestures and the results of the finger choreography on several classes of equation-based 3D objects on mobile devices.
📍 2013 May 9
This technology was world premiered during Digital Week organized by ETH Zürich, ETH Center, Future Cities Laboratory
📍 2014 July
Paper titled From Finger Gesture to Finger Choreography: Enabling 3D Live Performances on Smartphones was published and delivered, University of Paris, Decartes, Paris, 🇫🇷.
📍 2015 July
Lin was invited by l'Institut Francaise,lTANGO] was performed at leCube, the most prestigious digital media museum in Paris, 🇫🇷. to a great success.
📍 2014
Lin finger digital sculptures on Android, and they can be 3D printed.
📍 2015 Jun 30
[STEP] -- Sustainable Time-motion Enabled Power.
Lin announced and world premiered [STEP] @ Kebble College, University of Oxford, 🇬🇧 to a prestigious audience and academics
📍 2016 Jun 1
[FAME] -- Finger/Fist Accelerated Mathematical Engine
Based on Lin's invention Four New Mathematical Theorems announced on June 1, 2016, London,
🇬🇧 Lin created [FAME]. Fundamentally, these theorems unleash the power of human fingers or fists with total freedom, revolutionize interactions, offers infinite opportunities on mobile devices which enable instant multi-touch, multi-color interactions on an Android screen in real-time.
With [FAME], Lin has created more than 10,000 digital art, classified by Series, in 100 days. Two of these digital artworks thus created are SunFX and roboDroid, will be transported by NASA OSIRIS-REx Asteroid Bennu Mission and seen in Space