Artist: Lin Hsin Hsin, Title: Through the Lens of Lin Hsin Hsin, Date/Time: 2016-08-28 Medium: digital art, Copyright © 2016-2025. Lin Hsin Hsin. All Rights Reserved. Mobile~tainment®  Frog ® Lin Hsin Hsin Art Museum http://hham.com.sg First virtual museum in the world, 1994





2011 July 1

In-Camera Painting (ICP)



From the ultra-real to the surreal, from stillness to movements, the camera, digital or otherwise, is used as an image capturing device for photography (phos, Gk, light;Graphis, Gk, stylus or paintbrush) since 1861. Indeed, it is known as a process, an activity and expression using light as a medium based on a selected subject. While camera records, light is color, visible or invisible to the human eyes. It establishes a complex relationship with its surroundings bodies and surfaces. In response to this interesting notion and sensibility, light source influences the result of the captured visage qualitatively. Over the years, some photographers have spent hours setting up, or rather incubating light to compose and achieve a desired effects over a chosen subject. Nevertheless, the camera remains as an enhanced recording device, as man directs the beam in the precise way accord in inhibited spaces -- a rigidity that confines human exuberance. Lin presented the paper titled using the Camera As A Paintbrush for Non-Photorelistic Renderings (NPR) Light Conference, University of Zürich, 🇨🇭, July 2011


2011

July 3D Stereoscopic Technology



In technology, many attempts have been made to reproduce human stereo vision deploying sophisticated software and hardware at prohibitive costs, albeit with mammoth commercial success. To experience this 3D phenomenon, a common practice to view such illusion-of-depth effects is to provide the archetype 3-D glasses to view anaglyph images, or polarized 3D glasses from the 80s,or LCD shutter glasses using the ellipse method and the increasing emergence of new 3-D viewing systems without special glasses.


In contrary tp this prohibitive practice, Lin seeks to realize her desire, once again challenges the impossible? Indeed, her call to the software-only paradigm shift focused on eco-friendly and cost effective possibilities to create and view two categories of illusion-of-depth effects, viz: lenticular lens and stereoscopy instantaneously was realized at a miniscule costs!


Paper titled Paradigm Shift: An Eco-friendly Approach to Create and Display Stereoscopic Geometric Designs published, lecture delivered, London, 🇬🇧, August 2012.


Indeed, this snapshot of realization has boosted her courage, created the first cardboard Virtual Reality Camera to view art!



less is more -- Frank Lloyd Wright


in this world, few are gifted with the capacity of seeing
even fewer who possess the quality of expression